Table of Contents

Class D3D11.Device

Namespace
Xui.Runtime.Windows
Assembly
Xui.Runtime.Windows.dll
public class D3D11.Device : COM.Unknown, IDisposable
Inheritance
D3D11.Device
Implements
Inherited Members

Constructors

Device(void*)

public Device(void* ptr)

Parameters

ptr void*

Fields

IID

public static readonly Guid IID

Field Value

Guid

Methods

CreateTexture2D(in Texture2DDesc, in SubresourceData)

Creates a 2D texture resource. Wraps ID3D11Device::CreateTexture2D (vtable [5]).

public D3D11.Texture2D CreateTexture2D(in D3D11.Texture2DDesc desc, in D3D11.SubresourceData initialData)

Parameters

desc D3D11.Texture2DDesc
initialData D3D11.SubresourceData

Returns

D3D11.Texture2D