Table of Contents

Struct D3D11.SubresourceData

Namespace
Xui.Runtime.Windows
Assembly
Xui.Runtime.Windows.dll

Specifies data for initialising a subresource (e.g. initial pixel data for a texture). Mirrors D3D11_SUBRESOURCE_DATA.

public struct D3D11.SubresourceData
Inherited Members

Fields

SysMemPitch

Row stride in bytes (width × bytes-per-pixel for a 2D texture).

public uint SysMemPitch

Field Value

uint

SysMemSlicePitch

Slice stride in bytes (unused for 2D textures — set to 0).

public uint SysMemSlicePitch

Field Value

uint

pSysMem

Pointer to the initialisation data.

public void* pSysMem

Field Value

void*