Struct D3D11.Texture2DDesc
Describes a 2D texture resource.
Mirrors D3D11_TEXTURE2D_DESC (44 bytes, fully sequential).
public struct D3D11.Texture2DDesc
- Inherited Members
Fields
ArraySize
Number of textures in the array. Use 1 for a single texture.
public uint ArraySize
Field Value
BindFlags
public uint BindFlags
Field Value
CPUAccessFlags
public uint CPUAccessFlags
Field Value
Format
public DXGI.Format Format
Field Value
Height
public uint Height
Field Value
MipLevels
Number of mip levels. 1 = no mipmaps.
public uint MipLevels
Field Value
MiscFlags
public uint MiscFlags
Field Value
SampleDesc
public DXGI.SampleDesc SampleDesc
Field Value
Usage
Resource usage. 0 = D3D11_USAGE_DEFAULT (GPU read/write, no CPU access).
public uint Usage
Field Value
Width
public uint Width