Enum D3D11.Usage
Identifies expected resource use during rendering.
Mirrors D3D11_USAGE.
public enum D3D11.Usage : uint
Fields
Default = 0Dynamic = 2Immutable = 1Staging = 3
Identifies expected resource use during rendering.
Mirrors D3D11_USAGE.
public enum D3D11.Usage : uint
Default = 0Dynamic = 2Immutable = 1Staging = 3