Enum D3D11.Map
Identifies a resource to be accessed for reading and/or writing by the CPU.
Mirrors D3D11_MAP.
public enum D3D11.Map : uint
Fields
Read = 1ReadWrite = 3Write = 2WriteDiscard = 4WriteNoOverwrite = 5
Identifies a resource to be accessed for reading and/or writing by the CPU.
Mirrors D3D11_MAP.
public enum D3D11.Map : uint
Read = 1ReadWrite = 3Write = 2WriteDiscard = 4WriteNoOverwrite = 5