Enum D3D11.BindFlags
Identifies how a D3D11 resource is bound to the pipeline.
Mirrors D3D11_BIND_FLAG.
[Flags]
public enum D3D11.BindFlags : uint
Fields
ConstantBuffer = 4Decoder = 512DepthStencil = 64IndexBuffer = 2RenderTarget = 32ShaderResource = 8StreamOutput = 16UnorderedAccess = 128VertexBuffer = 1VideoEncoder = 1024