Table of Contents

Enum D3D11.BindFlags

Namespace
Xui.Runtime.Windows
Assembly
Xui.Runtime.Windows.dll

Identifies how a D3D11 resource is bound to the pipeline. Mirrors D3D11_BIND_FLAG.

[Flags]
public enum D3D11.BindFlags : uint

Fields

ConstantBuffer = 4
Decoder = 512
DepthStencil = 64
IndexBuffer = 2
RenderTarget = 32
ShaderResource = 8
StreamOutput = 16
UnorderedAccess = 128
VertexBuffer = 1
VideoEncoder = 1024