Namespace Xui.GPU.Software
Classes
- ColorTarget
Represents a color attachment target for rendering operations.
- RenderContext
Orchestrates the software rendering pipeline.
Structs
- Framebuffer
Represents a framebuffer with RGBA32 color data and optional depth buffer.
- VertexSource<T>
Represents a source of vertex data for rendering.
- Viewport
Defines the viewport transformation from normalized device coordinates to screen space.
Enums
- BlendMode
Defines blend modes for color blending operations.
- CullMode
Specifies which triangle faces to cull during software rasterization.
- PrimitiveTopology
Defines the primitive topology for vertex assembly.