Namespace Xui.GPU.Shaders
Namespaces
Structs
- FragmentOutput
Standard fragment shader output structure.
Interfaces
- IFragmentShader<TInput, TOutput, TBindings>
Fragment shader interface that computes pixel colors.
- IShaderStage
Base interface for all shader stages. Shader stages are the execution points in the rendering pipeline.
- IVertexShader<TInput, TOutput, TBindings>
Vertex shader interface that transforms vertex input data.