Table of Contents

Namespace Xui.Core.Math3D

Structs

Matrix4x4

Represents a 4×4 column-major transformation matrix for 3D geometry.

Point3

Represents a point in 3D space defined by its X, Y, and Z coordinates.

Quaternion

Represents a unit quaternion used to encode a 3D rotation.

Vector3

Represents a 3D vector with X, Y, and Z components. Commonly used for geometric operations, physics, lighting, and 3D movement.