Namespace Xui.Core.Math3D
Structs
- Matrix4x4
Represents a 4×4 column-major transformation matrix for 3D geometry.
- Point3
Represents a point in 3D space defined by its X, Y, and Z coordinates.
- Quaternion
Represents a unit quaternion used to encode a 3D rotation.
- Vector3
Represents a 3D vector with X, Y, and Z components. Commonly used for geometric operations, physics, lighting, and 3D movement.