Enum FillRule
Specifies the algorithm used to determine the "insideness" of a point in a path, controlling how filled shapes are rendered.
public enum FillRule
Fields
EvenOdd = 1
Uses the even-odd rule. A point is inside the path if a ray drawn from it to infinity crosses the path segments an odd number of times.
NonZero = 0
Uses the non-zero winding rule. A point is inside the path if the sum of path segment windings around it is non-zero. This is the default rule.